Dearly Beloved
2025
program, design
unity
Originally developed for the 11th Magical Girl Game Jam over the course of a week. I handled coding as well as some design under Norah Hahn.
On top of handling the game's code, I also created custom tools to ease the design of cutscenes and levels using Unity's UI Toolkit and Scriptable Object systems. The game itself is structured as a collection of level and cutscene resources that are as modifiable as they are extensible—which allowed for the creation of new levels and cutscenes in a matter of minutes.
I also developed a reactive music system, which introduces and removes parts of the soundtrack depending on the player's actions.
2026