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personapiecespicturesscrawl

Dearly Beloved

2025

program, design

unity

Dearly Beloved
Dearly Beloved
Dearly Beloved
Dearly Beloved
Dearly Beloved

Dearly Beloved

2025

program, design

unity

Originally developed for the 11th Magical Girl Game Jam over the course of a week. I handled coding as well as some design under Norah Hahn.

On top of handling the game's code, I also created custom tools to ease the design of cutscenes and levels using Unity's UI Toolkit and Scriptable Object systems. The game itself is structured as a collection of level and cutscene resources that are as modifiable as they are extensible—which allowed for the creation of new levels and cutscenes in a matter of minutes.

I also developed a reactive music system, which introduces and removes parts of the soundtrack depending on the player's actions.

2026