Plectra Spectre
2026
audio, design
renPY, ableton
A visual novel following one girl's battle with depression and her struggle to reclaim self-worth through a love of music.
I handled the game's audio engineering—mixing the game's main theme and mastering the entire soundtrack. I also supported the game's design iterations and playtesting.
Co-developed by my friends VioletBooks, AOKORO, and rombuffer.
2026